Layout

Alright, back to the drawing board on layout.

The most important thing about a persistent list is that you can manipulate the tails of lists basically for free:

For instance, this isn't an uncommon workload to see with a persistent list:

list1 = A -> B -> C -> D
list2 = tail(list1) = B -> C -> D
list3 = push(list2, X) = X -> B -> C -> D

But at the end we want the memory to look like this:

list1 -> A ---+
              |
              v
list2 ------> B -> C -> D
              ^
              |
list3 -> X ---+

This just can't work with Boxes, because ownership of B is shared. Who should free it? If I drop list2, does it free B? With boxes we certainly would expect so!

Functional languages — and indeed almost every other language — get away with this by using garbage collection. With the magic of garbage collection, B will be freed only after everyone stops looking at it. Hooray!

Rust doesn't have anything like the garbage collectors these languages have. They have tracing GC, which will dig through all the memory that's sitting around at runtime and figure out what's garbage automatically. Instead, all Rust has today is reference counting. Reference counting can be thought of as a very simple GC. For many workloads, it has significantly less throughput than a tracing collector, and it completely falls over if you manage to build cycles. But hey, it's all we've got! Thankfully, for our usecase we'll never run into cycles (feel free to try to prove this to yourself — I sure won't).

So how do we do reference-counted garbage collection? Rc! Rc is just like Box, but we can duplicate it, and its memory will only be freed when all the Rc's derived from it are dropped. Unfortunately, this flexibility comes at a serious cost: we can only take a shared reference to its internals. This means we can't ever really get data out of one of our lists, nor can we mutate them.

So what's our layout gonna look like? Well, previously we had:

pub struct List<T> {
    head: Link<T>,
}

type Link<T> = Option<Box<Node<T>>>;

struct Node<T> {
    elem: T,
    next: Link<T>,
}

Can we just change Box to Rc?

// in third.rs

pub struct List<T> {
    head: Link<T>,
}

type Link<T> = Option<Rc<Node<T>>>;

struct Node<T> {
    elem: T,
    next: Link<T>,
}
cargo build

error[E0412]: cannot find type `Rc` in this scope
 --> src/third.rs:5:23
  |
5 | type Link<T> = Option<Rc<Node<T>>>;
  |                       ^^ not found in this scope
help: possible candidate is found in another module, you can import it into scope
  |
1 | use std::rc::Rc;
  |

Oh dang, sick burn. Unlike everything we used for our mutable lists, Rc is so lame that it's not even implicitly imported into every single Rust program. What a loser.

use std::rc::Rc;
cargo build

warning: field is never used: `head`
 --> src/third.rs:4:5
  |
4 |     head: Link<T>,
  |     ^^^^^^^^^^^^^
  |
  = note: #[warn(dead_code)] on by default

warning: field is never used: `elem`
  --> src/third.rs:10:5
   |
10 |     elem: T,
   |     ^^^^^^^

warning: field is never used: `next`
  --> src/third.rs:11:5
   |
11 |     next: Link<T>,
   |     ^^^^^^^^^^^^^

Seems legit. Rust continues to be completely trivial to write. I bet we can just find-and-replace Box with Rc and call it a day!

...

No. No we can't.