Functional Language Optics

Optics is a type of API design that is common to functional languages. This is a pure functional concept that is not frequently used in Rust.

Nevertheless, exploring the concept may be helpful to understand other patterns in Rust APIs, such as visitors. They also have niche use cases.

This is quite a large topic, and would require actual books on language design to fully get into its abilities. However their applicability in Rust is much simpler.

To explain the relevant parts of the concept, the Serde-API will be used as an example, as it is one that is difficult for many to understand from simply the API documentation.

In the process, different specific patterns, called Optics, will be covered. These are The Iso, The Poly Iso, and The Prism.

An API Example: Serde

Trying to understand the way Serde works by only reading the API is a challenge, especially the first time. Consider the Deserializer trait, implemented by any library which parses a new data format:

pub trait Deserializer<'de>: Sized {
    type Error: Error;

    fn deserialize_any<V>(self, visitor: V) -> Result<V::Value, Self::Error>
    where
        V: Visitor<'de>;

    fn deserialize_bool<V>(self, visitor: V) -> Result<V::Value, Self::Error>
    where
        V: Visitor<'de>;

    // remainder omitted
}

And here’s the definition of the Visitor trait passed in generically:

pub trait Visitor<'de>: Sized {
    type Value;

    fn visit_bool<E>(self, v: bool) -> Result<Self::Value, E>
    where
        E: Error;

    fn visit_u64<E>(self, v: u64) -> Result<Self::Value, E>
    where
        E: Error;

    fn visit_str<E>(self, v: &str) -> Result<Self::Value, E>
    where
        E: Error;

    // remainder omitted
}

There is a lot of type erasure going on here, with multiple levels of associated types being passed back and forth.

But what is the big picture? Why not just have the Visitor return the pieces the caller needs in a streaming API, and call it a day? Why all the extra pieces?

One way to understand it is to look at a functional languages concept called optics.

This is a way to do composition of behavior and proprieties that is designed to facilitate patterns common to Rust: failure, type transformation, etc.1

The Rust language does not have very good support for these directly. However, they appear in the design of the language itself, and their concepts can help to understand some of Rust’s APIs. As a result, this attempts to explain the concepts with the way Rust does it.

This will perhaps shed light on what those APIs are achieving: specific properties of composability.

Basic Optics

The Iso

The Iso is a value transformer between two types. It is extremely simple, but a conceptually important building block.

As an example, suppose that we have a custom Hash table structure used as a concordance for a document.2 It uses strings for keys (words) and a list of indexes for values (file offsets, for instance).

A key feature is the ability to serialize this format to disk. A “quick and dirty” approach would be to implement a conversion to and from a string in JSON format. (Errors are ignored for the time being, they will be handled later.)

To write it in a normal form expected by functional language users:

case class ConcordanceSerDe {
  serialize: Concordance -> String
  deserialize: String -> Concordance
}

The Iso is thus a pair of functions which convert values of different types: serialize and deserialize.

A straightforward implementation:

#![allow(unused)]
fn main() {
use std::collections::HashMap;

struct Concordance {
    keys: HashMap<String, usize>,
    value_table: Vec<(usize, usize)>,
}

struct ConcordanceSerde {}

impl ConcordanceSerde {
    fn serialize(value: Concordance) -> String {
        todo!()
    }
    // invalid concordances are empty
    fn deserialize(value: String) -> Concordance {
        todo!()
    }
}
}

This may seem rather silly. In Rust, this type of behavior is typically done with traits. After all, the standard library has FromStr and ToString in it.

But that is where our next subject comes in: Poly Isos.

Poly Isos

The previous example was simply converting between values of two fixed types. This next block builds upon it with generics, and is more interesting.

Poly Isos allow an operation to be generic over any type while returning a single type.

This brings us closer to parsing. Consider what a basic parser would do ignoring error cases. Again, this is its normal form:

case class Serde[T] {
    deserialize(String) -> T
    serialize(T) -> String
}

Here we have our first generic, the type T being converted.

In Rust, this could be implemented with a pair of traits in the standard library: FromStr and ToString. The Rust version even handles errors:

pub trait FromStr: Sized {
    type Err;

    fn from_str(s: &str) -> Result<Self, Self::Err>;
}

pub trait ToString {
    fn to_string(&self) -> String;
}

Unlike the Iso, the Poly Iso allows application of multiple types, and returns them generically. This is what you would want for a basic string parser.

At first glance, this seems like a good option for writing a parser. Let’s see it in action:

use anyhow;

use std::str::FromStr;

struct TestStruct {
    a: usize,
    b: String,
}

impl FromStr for TestStruct {
    type Err = anyhow::Error;
    fn from_str(s: &str) -> Result<TestStruct, Self::Err> {
        todo!()
    }
}

impl ToString for TestStruct {
    fn to_string(&self) -> String {
        todo!()
    }
}

fn main() {
    let a = TestStruct {
        a: 5,
        b: "hello".to_string(),
    };
    println!("Our Test Struct as JSON: {}", a.to_string());
}

That seems quite logical. However, there are two problems with this.

First, to_string does not indicate to API users, “this is JSON.” Every type would need to agree on a JSON representation, and many of the types in the Rust standard library already don’t. Using this is a poor fit. This can easily be resolved with our own trait.

But there is a second, subtler problem: scaling.

When every type writes to_string by hand, this works. But if every single person who wants their type to be serializable has to write a bunch of code – and possibly different JSON libraries – to do it themselves, it will turn into a mess very quickly!

The answer is one of Serde’s two key innovations: an independent data model to represent Rust data in structures common to data serialization languages. The result is that it can use Rust’s code generation abilities to create an intermediary conversion type it calls a Visitor.

This means, in normal form (again, skipping error handling for simplicity):

case class Serde[T] {
    deserialize: Visitor[T] -> T
    serialize: T -> Visitor[T]
}

case class Visitor[T] {
    toJson: Visitor[T] -> String
    fromJson: String -> Visitor[T]
}

The result is one Poly Iso and one Iso (respectively). Both of these can be implemented with traits:

#![allow(unused)]
fn main() {
trait Serde {
    type V;
    fn deserialize(visitor: Self::V) -> Self;
    fn serialize(self) -> Self::V;
}

trait Visitor {
    fn to_json(self) -> String;
    fn from_json(json: String) -> Self;
}
}

Because there is a uniform set of rules to transform Rust structures to the independent form, it is even possible to have code generation creating the Visitor associated with type T:

#[derive(Default, Serde)] // the "Serde" derive creates the trait impl block
struct TestStruct {
    a: usize,
    b: String,
}

// user writes this macro to generate an associated visitor type
generate_visitor!(TestStruct);

Or do they?

fn main() {
    let a = TestStruct { a: 5, b: "hello".to_string() };
    let a_data = a.serialize().to_json();
    println!("Our Test Struct as JSON: {a_data}");
    let b = TestStruct::deserialize(
        generated_visitor_for!(TestStruct)::from_json(a_data));
}

It turns out that the conversion isn’t symmetric after all! On paper it is, but with the auto-generated code the name of the actual type necessary to convert all the way from String is hidden. We’d need some kind of generated_visitor_for! macro to obtain the type name.

It’s wonky, but it works… until we get to the elephant in the room.

The only format currently supported is JSON. How would we support more formats?

The current design requires completely re-writing all of the code generation and creating a new Serde trait. That is quite terrible and not extensible at all!

In order to solve that, we need something more powerful.

Prism

To take format into account, we need something in normal form like this:

case class Serde[T, F] {
    serialize: T, F -> String
    deserialize: String, F -> Result[T, Error]
}

This construct is called a Prism. It is “one level higher” in generics than Poly Isos (in this case, the “intersecting” type F is the key).

Unfortunately because Visitor is a trait (since each incarnation requires its own custom code), this would require a kind of generic type boundary that Rust does not support.

Fortunately, we still have that Visitor type from before. What is the Visitor doing? It is attempting to allow each data structure to define the way it is itself parsed.

Well what if we could add one more interface for the generic format? Then the Visitor is just an implementation detail, and it would “bridge” the two APIs.

In normal form:

case class Serde[T] {
    serialize: F -> String
    deserialize F, String -> Result[T, Error]
}

case class VisitorForT {
    build: F, String -> Result[T, Error]
    decompose: F, T -> String
}

case class SerdeFormat[T, V] {
    toString: T, V -> String
    fromString: V, String -> Result[T, Error]
}

And what do you know, a pair of Poly Isos at the bottom which can be implemented as traits!

Thus we have the Serde API:

  1. Each type to be serialized implements Deserialize or Serialize, equivalent to the Serde class
  2. They get a type (well two, one for each direction) implementing the Visitor trait, which is usually (but not always) done through code generated by a derive macro. This contains the logic to construct or destruct between the data type and the format of the Serde data model.
  3. The type implementing the Deserializer trait handles all details specific to the format, being “driven by” the Visitor.

This splitting and Rust type erasure is really to achieve a Prism through indirection.

You can see it on the Deserializer trait

pub trait Deserializer<'de>: Sized {
    type Error: Error;

    fn deserialize_any<V>(self, visitor: V) -> Result<V::Value, Self::Error>
    where
        V: Visitor<'de>;

    fn deserialize_bool<V>(self, visitor: V) -> Result<V::Value, Self::Error>
    where
        V: Visitor<'de>;

    // remainder omitted
}

And the visitor:

pub trait Visitor<'de>: Sized {
    type Value;

    fn visit_bool<E>(self, v: bool) -> Result<Self::Value, E>
    where
        E: Error;

    fn visit_u64<E>(self, v: u64) -> Result<Self::Value, E>
    where
        E: Error;

    fn visit_str<E>(self, v: &str) -> Result<Self::Value, E>
    where
        E: Error;

    // remainder omitted
}

And the trait Deserialize implemented by the macros:

pub trait Deserialize<'de>: Sized {
    fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
    where
        D: Deserializer<'de>;
}

This has been abstract, so let’s look at a concrete example.

How does actual Serde deserialize a bit of JSON into struct Concordance from earlier?

  1. The user would call a library function to deserialize the data. This would create a Deserializer based on the JSON format.
  2. Based on the fields in the struct, a Visitor would be created (more on that in a moment) which knows how to create each type in a generic data model that was needed to represent it: Vec (list), u64 and String.
  3. The deserializer would make calls to the Visitor as it parsed items.
  4. The Visitor would indicate if the items found were expected, and if not, raise an error to indicate deserialization has failed.

For our very simple structure above, the expected pattern would be:

  1. Begin visiting a map (Serde’s equivalent to HashMap or JSON’s dictionary).
  2. Visit a string key called “keys”.
  3. Begin visiting a map value.
  4. For each item, visit a string key then an integer value.
  5. Visit the end of the map.
  6. Store the map into the keys field of the data structure.
  7. Visit a string key called “value_table”.
  8. Begin visiting a list value.
  9. For each item, visit an integer.
  10. Visit the end of the list
  11. Store the list into the value_table field.
  12. Visit the end of the map.

But what determines which “observation” pattern is expected?

A functional programming language would be able to use currying to create reflection of each type based on the type itself. Rust does not support that, so every single type would need to have its own code written based on its fields and their properties.

Serde solves this usability challenge with a derive macro:

use serde::Deserialize;

#[derive(Deserialize)]
struct IdRecord {
    name: String,
    customer_id: String,
}

That macro simply generates an impl block causing the struct to implement a trait called Deserialize.

This is the function that determines how to create the struct itself. Code is generated based on the struct’s fields. When the parsing library is called - in our example, a JSON parsing library - it creates a Deserializer and calls Type::deserialize with it as a parameter.

The deserialize code will then create a Visitor which will have its calls “refracted” by the Deserializer. If everything goes well, eventually that Visitor will construct a value corresponding to the type being parsed and return it.

For a complete example, see the Serde documentation.

The result is that types to be deserialized only implement the “top layer” of the API, and file formats only need to implement the “bottom layer”. Each piece can then “just work” with the rest of the ecosystem, since generic types will bridge them.

In conclusion, Rust’s generic-inspired type system can bring it close to these concepts and use their power, as shown in this API design. But it may also need procedural macros to create bridges for its generics.

If you are interested in learning more about this topic, please check the following section.

See Also

  • lens-rs crate for a pre-built lenses implementation, with a cleaner interface than these examples
  • Serde itself, which makes these concepts intuitive for end users (i.e. defining the structs) without needing to understand the details
  • luminance is a crate for drawing computer graphics that uses similar API design, including procedural macros to create full prisms for buffers of different pixel types that remain generic
  • An Article about Lenses in Scala that is very readable even without Scala expertise.
  • Paper: Profunctor Optics: Modular Data Accessors
  • Musli is a library which attempts to use a similar structure with a different approach, e.g. doing away with the visitor
Last change: 2024-12-17, commit: cffcf31